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Kuwait Revokes Approval for Popular Video Game Featuring Iraqi Dictator Saddam Hussein | Science & Tech News

Kuwait Withdraws Approval for Call of Duty: Black Ops 6 Amid Controversy

In a surprising move, Kuwait has withdrawn its approval for the highly anticipated video game Call of Duty: Black Ops 6, which is set to release on Friday. This decision comes in light of the game’s portrayal of the late Iraqi dictator Saddam Hussein and the historical context of the Gulf War, a period that remains sensitive for many Kuwaitis. While the Kuwaiti authorities have not officially acknowledged the effective ban, the implications are clear: the game will not be available for purchase in the region.

The Context of the Game

Set against the backdrop of the 1990s Gulf War, Call of Duty: Black Ops 6 follows CIA operatives as they navigate conflicts in both the United States and the Middle East. The game features gameplay elements that evoke memories of the war, including scenes of burning oil fields—a haunting reminder for Kuwaitis who witnessed Iraqi forces set fire to over 700 oil wells during their invasion. This act caused extensive ecological and economic damage, leaving a lasting scar on the nation.

Controversial Imagery and Themes

The game’s trailers have sparked controversy, showcasing not only the devastation of war but also imagery of Saddam Hussein and Iraq’s former three-star flag. Such representations are likely to resonate deeply with Kuwaitis, many of whom have personal memories tied to the conflict. The inclusion of the song "Firestarter" by The Prodigy in the gameplay trailers adds another layer of intensity, further immersing players in the chaotic atmosphere of war.

Multiplayer Features and Local Sensitivities

One of the game’s most popular features is its multiplayer mode, which includes a map called Scud, named after the Soviet missiles used by Hussein during the war. Another map, Babylon, references the ancient Iraqi city, further intertwining historical and contemporary narratives. Given the sensitive nature of these themes, it’s understandable why Kuwaiti authorities might hesitate to approve the game for release.

Regulatory Challenges

For a game to be sold in a specific territory, local authorities must assign an age rating. In Kuwait’s case, this certification has not been granted, effectively barring the game from being sold. Activision, the developer behind the Call of Duty franchise, has acknowledged this situation in a statement, confirming that the game "has not been approved for release in Kuwait." As a result, all pre-orders in the region will be canceled and refunded, leaving many eager players disappointed.

Activision’s Response

In light of the ban, Activision expressed hope that local authorities might reconsider their decision, allowing Kuwaiti players to experience the latest installment in the Black Ops series. The company has built a multi-billion-pound empire since the franchise’s inception in 2003, but it has not been without its controversies. The intersection of gaming and geopolitics has led to previous bans in countries like China and Russia, where certain chapters of the series were deemed too provocative or offensive.

Historical Precedents

The Call of Duty franchise has often found itself at the center of geopolitical discussions. In 2009, one of the game’s installments allowed players to participate in a fictional militant attack on a Russian airport, resulting in civilian casualties. Such scenarios have raised questions about the ethical implications of depicting real-world conflicts in a gaming format, particularly when they involve sensitive historical events.

The Broader Impact

The withdrawal of approval for Call of Duty: Black Ops 6 in Kuwait highlights the delicate balance between entertainment and historical sensitivity. As the gaming industry continues to grow and evolve, developers must navigate the complexities of cultural perceptions and historical narratives, especially in regions with recent traumatic histories. The situation in Kuwait serves as a reminder of the power of video games to evoke strong emotions and memories, making them more than just a form of entertainment but also a medium for reflection on past conflicts.